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-
-
- CPLAYER Alpha Test 1 the
- very first test release
-
- July 25, 1993
-
- -------------------------------------
-
- Alpha Test 3: released August 22, 1993
-
- This program should work fine with HOST 3.1 now.
-
- The CPlayer will not play a players turn if a
- TRN is in the game directory already.
-
- ----------------------------------------
-
- This program was made possible by all you great folks
- that registered VGA Planets, Thanks!
-
- This program was written in Microsoft Basic PDS 7.1
-
-
- DANGER: This is a test release of CPLAYER, there is a chance that
- if this program is used in a REAL game that game data may
- be lost causing the host to crash.
-
- This program should be run only by people acting as ALPHA
- testers, with the understanding that something bad may
- happen to the game data at any time.
-
- Anybody who wishes to help with the alpha and beta tests
- of this program should be sure to make sure that they
- are running the most current version of CPLAYER
- by calling:
-
- The Tim Continuum BBS (209) 877-4921
-
- If you can, please run the test games in sub directories
- so that if you run into a fatal error in CPLAYER or HOST
- you can zip up the whole game and upload it to the BBS
- so that I can see what went wrong and quickly fix it.
- I need all the .HST .DAT .NM and .OLD files in the game
- data directory.
-
- Please leave comments about the game in the CPLAYER
- conference. The BBS supports QWK mail and text uploads
- to the message areas.
-
- --------------------------------------------------------
-
- What is CPLAYER?
-
- CPLAYER is a simple fuzzy logic based computer player for
- VGA Planets 3. It plays with the intelligence of an
- average ten year old humanoid.
-
- CPLAYER accesses the host data files directly so that there
- is no need for RST or TRN files.
-
- CPLAYER can only be run on the host system.
-
- If a TRN from a human player is given to the HOST.EXE in the
- same turn that the CPLAYER plays that same race the
- HOST.EXE will accept both the CPLAYER's moves and the human's
- TRN file. This may cause strange things to happen, such as
- two ships to be built on a starbase or negative numbers to
- appear in the game. This is one area that I have not yet
- tested. I suggest that you not try this in a "real" game.
-
- -------------------------------------------------------------
-
- How do I use CPLAYER?
-
- CPLAYER needs to be placed in the same directory as HOST.EXE
-
- CPLAYER must be run before host is run.
-
- It will accept a path to the game data
-
- The path must be followed by a switch "/" and the number(s)
- of the races that CPLAYER will play.
-
- Player 10 is "a"
-
- player 11 is "b"
-
- CPLAYER [ path ] /123456789ab
-
- ---------------
-
- For Example:
-
- My HOST.EXE and CPLAYER.EXE is in the C:\PLANETS directory.
-
- My game data is in the C:\PLANETS\GAME1 directory
-
- I want the computer to play race 1 race 3 and race 10.
-
- I would run from the C:\PLANETS directory:
-
- CPLAYER game1 /13a
- HOST game1
-
- ---------------
-
-
- ------------------------------------------------------------
-
-
-
- If CPLAYER has a fatal error and does not complete it
- will return a DOS ERRORLEVEL 1.
- (If you don't know what this means, don't worry about it)
-
- You can start using CPLAYER any time during a game. It
- will take a few turns before it begins to understand what
- is going on.
-
- You can also stop using CPLAYER on any race any time
- and hand control back to a human user.
-
- * When starting a new game delete BRAIN?.HST and BRAIN??.HST *
- * from the game data directory, or else the computer player will *
- * be very confused. *
-
- There are three reasons that I think of to use CPLAYER
-
- 1. Practice games with just you and the computer
-
- 2. When starting a game on a BBS system and the just are
- not enough human players CPLAYER can play a race
- until a human joins and takes over the race.
-
- 3. If a player quits the game CPLAYER can then take over.
-
- ------------------------------------------------------------
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